#ifndef SYSTEM_H
#define SYSTEM_H

#include "StateMachine.h"

class System
{
private:
	StateMachine<System>* m_pStateMachine;
	int choose;
public:
	System();
	System* Instance();
	void ChangeState(State<System>*);
	void Update();
	void DoIntro();
	void DoMainMenu();
	void DoExitGame();
	void DoNewGame();
};

#endif